With a game of such magnitude, you know there will be rumours spreading like wildfire. As with most rumours, some have a basis in truth, while others are simply wrong. For instance, is the following statement true or false?
“You can keep the iron safe from chapter 3 and have it carry on to chapter 5 in DQ IV”
With the advent of the Internet, some old rumours can finally be put to the test, but unfortunately, new ones can be born and spread quicker than before. All rumours on this site have been personally tested and the results are on display for all to see. DQ is amazing on its own – there is no need to resort to rumours… Oh, The ‘Iron Safe’ rumour above is TRUE (NES version). Simply do NOT get it in chapter III (be careful not to loose your money though) and when you are in Chapter V, you can collect the Iron Safe from the cave. The safe retains the properties of protecting your money upon death and so it is recommended that you try to exploit this trick and collect the safe in chapter V where it will be infinitely more useful to you.
FACTS
Dragon Quest cameos appear in other games

FINAL FANTASY I
On a tombstone in a village there is a message – ‘Here lies Erdrick R.I.P.’ Cute… (For new DQ fans – Erdrick was the name used for Loto in the original NES versions of the game). In Japan the tombstone read Link instead of Erdrick….
BRAIN LORD
The box says you are the last of the “Dragon Warriors”. Hmm…
7TH SAGA
Ever notice the name Saro? Perhaps it is a reference to Saro (NecroSaro) from DQ IV…
EARTHBOUND ZERO
Although technically not an Enix game, DQ does appear in Earthbound Zero. Earthbound (Mother 2 in Japan) for the SNES was actually a sequel to a Famicom game (Mother). The original Mother was translated but never produced, and is often referred to as Earthbound Zero. In this game a character asks if you beat Super Mario Bros 7 yet, he’s still playing SMB 3. Before it was translated it was Dragon Quest IV he was asking about since he was playing DQIII.
PALADINS QUEST
There is a room ripped straight out of Dragon Quest IV, in a town there is a priest from DQ IV and a room with DQ IV graphics, he falls over and runs away.
You can rename the Prince and Princess in DQ II
Version(s): SFC, GBC only
In the original NES version of the game, the characters are randomly generated and cannot be changed, but in the SFC and GBC versions you can rename them from the very start of the game
You will need to have the characters you want to rename already in your party. For the SFC version select the file from the ‘Continue new quest screen’, for the Prince Hold left & Start and then Press A. For the Princess hold Right & Start then Press A. For the GBC version hold left & Select & Start and then Press A For the prince and for the Princess hold Right & Select & Start then Press A.
Create multiple soldiers and the Hero will learn new magic
Version(s): NES only

A Goof-Off (Jester) can become a Sage without the book of Satori
Version(s): All Versions (NES, SFC, GBC)


Parry & Fight allows you to defend AND attack
Version(s): NES Only

You can win 2000 coins by walking through the cave east of Endor
Version(s): All versions (NES, PSX, DS)

You can scale walls in DQ IV
Game: Dragon Warrior IV
Version(s): English NES Only (Unknown if occours in Japanese version)
I
n Dragon Quest IV (NES) there exists a very interesting glitch that allows you to scale walls and access areas that you shouldn’t be able to normally. In fact it lets you scale the wall and talk to Rosa before defeating the SaroKnight! This glitch requires the Treasure Map and can only be used on large doors (2 tiles high). Essentially you need to step in a doorway, use the treasure map and then when you return to the game, the door has moved up 1 tile. This allows you to move up and then repeat for large walls.
You have to pitty poor Rosa, her window/door keeps closing on her head…
All hits are critical if you run from a monster 8 times first
Game: Dragon Quest IV
Version(s): Japanese NES Only (Does NOT work in English version)
This rumor is both true and false. In the Japanese version, if you run 8 times in a row (you can take time to heal as well if you wish), all hits that follow are ‘critical hits’. This works even on the final battle with Necrosaro.
This trick however does not apply to the North American version. For 8 rounds I simply took a pounding and all my hits afterwards were still normal
Click here for a YouTube video using the glitch against Necrosaro (Japan)
You can defeat the ‘unbeatable’ Keeleon and Gemma
Games: Dragon Warrior / Quest IV & Dragon Quest V
Version(s): NES & SFC only
I battled Keeleon at insane levels, with Game Genie codes for HP and for attack power. I had even used a ‘1 hit kills all monsters’ code and although Keeleon will die with this code, he immediately re-spawns and the battle starts over. I received 0 exp and 0 gold. This happens in both the English and Japanese versions.
If you defeat Gemma on the Super Famicom version of Dragon Quest V (using cheat codes or high levels of course) the battle will end, although the story progresses as though you lost.
Special equip arrangements create critical hits
Version(s): SFC only
The following items in the EXACT order with NO other items (equip or items) will cause all normal attacks to be critical hits as well as recruitable monsters will now join you without hassle. I have tested various combinations and this seems to be the only one that works:
Cypress Stick
Sharpened Bone
Hat of Happiness
Club
Saw Blade
Cloak of Evasion
Characters from Dragon Quest IV & V appear in DQ VI
Version(s): SFC only

FICTION
The Cursed Necklace is in Charlock Castle
Version(s): All versions (NES, SFC, GBC)

The Cursed necklace is an elusive item in Dragon Quest I that you learn of only in an explorer’s handbook, but even then it tells you nothing. I myself took forever looking for it and heard a lot of rumors, both from friends and Nintendo’s tip line (They claimed it was in Charlock)
The truth is, it’s a random treasure in the mountain cave (2nd Basement Floor), collect the treasure I circled in the map. Normally it is money, but you will notice (if you go back) the amount changes…. After a few tries the treasure will be the Cursed Necklace. If you use it, it will do the generic “The cursed necklace is squeezing thy body” blarb and you will have to get it removed.
In the Game Boy and Super Famicom remixes the treasures do not re-spawn… EXCEPT for the one with the cursed necklace in it!
Small (Tiny) Medals exist in Dragon Quest III (NES version)
Game: Dragon Warrior/Quest III
Version(s): NES only
Small (Tiny) Medals made their debut in DQ IV (original NES version) although there is a rumor that they exist in DQ III (NES) as well. The rumor states that you can obtain an item called ‘Small Medal’ through use of a Game Genie, although they do nothing since a ‘Medal King’ was never made. Some variations on this rumor guess at where the Metal King may have been. It is unknown if there was a plan to use Tiny Medals in DQ III that was changed at the last minute but I was unable to replicate the claims of the rumor in either the English or Japanese version of DQ III.
The Gum Pod is a medical herb
Game: Dragon Warrior/Quest IV
Version(s): NES only
Years ago, before we both ‘got a life’, my brother and I prided ourselves on being DQ (me) and Final Fantasy (him) masters, and for the most part we were, although the knowledge of a particular item in DQ IV eluded me – What was the Gum Pod that I found in Alena’s chapter? I tried so many ways to use the item, but it did absolutely nothing. I called Nintendo (a few times about this) and they told me time and time again it was a medical herb. Eventually I found out that the Gum Pod is actually ‘Uma no Fun” (Horse manure), basically the first ‘Dung’ item in DQ (which would re-appear in DQ VII later on). It’s effect was removed from the English Version It did absolutely nothing in the English version.
Dragon Quest V (SNES) was released in North America
Game: Dragon Quest V
Version(s): SFC
There is a rumor that some English versions of Dragon Warrior V existed and were shipped to a Canadian distributer. They were never released due to Enix leaving the North American market and what they did with the copies is unknown. There is no support for this rumor at all and was likely born out of early gaming magazines listing Dragon Warrior V as an American release (before it was cancelled). Any English version of Dragon Quest on the SNES is due to ROM hacking and unofficial fan translations. DQ V is however has been released in North America on the DS and iOS/Android
Dragon Warrior VII has no FMV’s (Videos)
Version(s): All Versions (PSX, PSP Download)
During the long development delay for DQ VII, rumors spread that it contained no full motion videos (FMV’s). Of course we now know that to be untrue, although there are very few FMV’s in the game.
DQ IX will have 2 cartridges
Game: Dragon Quest IX
Version(s): DS/DSi
Another DQ rumor has raised its head recently that DQ IX will have 2 cartridges to the size of the game but it in fact only needs and uses the 1 cartridge like most other DS games. I got DQ IX for Christmas in 2009 and was surprised, I too thought it was 2 cartridges, but… no. it is only 1.
DQ series have been sub-divided into various trilogies (Loto and Tenku series)

FUN
Something happened to my game a long time ago and I was lucky enough to have a screen grab of it
I had to reset the game as it was stuck in this loop and I have No idea how it happened, but it did 🙂
Reblogged this on and commented:
Some research I conducted for the Dragon Quest Castle a long time ago. A look at some of there pervasive Dragon Quest rumours of the time.
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